Prototype #1 released

For all those interested you can now play the first prototype of a domination style RTS game. I would appreciate to get any feedback about this.   You can download it here.   It is written in Java 8 and should work on Mac OS, Linux and Windows – given …

Loading maps

For a long time we could have done without loading map as we used a Random Map Generator (RMG). Random Map Generation is awesome because you don’t need to worry about any dynamics from that part and can easily test some basic mechanics. For reproducibility and to actually build a …

Added the minimap

In the incubator week Arjen (thanks Arjen!) worked on the minimap feature. It was a bit tougher then anticipated, but the end-result is very nice!   Brief history about my experience with the minimap / radar Every since I played Dune 2 I wanted to build my own RTS game …

Adding Power to my Strategy Game

In the incubator week I built another ‘resource’: electricity, aka power What does the ‘power’ resource do? Power is mainly used to limit the players abilities and have consequences building structures. Power plants produce power, other structures consume. This way you need to balance out your spending. For instance in Dune …

Welcome!

Welcome to Indienamic! Indienamic is my Indie Game Development Company. Here you can follow our progress in making games and give me feedback. If you like what I’m doing you can support me at Patreon or buy my games. When developing games I try to be very transparent about it so that …